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[img[cockatrice 1]]\nYour cockatrice, <<print $cockatricename>>.\n\n<<if $freshegg is "yes">><<set $freshegg to "no">><<if $eggday is 1>>\n[img[egg 1]]\nYour cockatrice has laid an @@color:#5ac119;''egg''@@.<<set $egg +=1>><<set $eggdiscovery to "yes">><<set $eggknown to "yes">><<else>>Your cockatrice seems to be doing fine.<<endif>>\n<<else>>You already collected an egg today.<<endif>>\n\n\n[[Return to your shack.|Your Shack]]
<<set $strength +=1>><<set $root -=2>><<set $time +=1>><<set $brewraw+=1>>[img[strength 1]]\nYou have used @@color:#5ac119;2 weylarn roots@@ to brew a @@color:#1979c1;''Potion of Ogre's Strength''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
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Once you have 1,000 silver, you can buy a store in the village to run your business from.\n\n<<if $time lte 4>><<if $silver gte 1000>>[[Buy store in the village|Village Store]]<<endif>><<endif>>\n\n<<set $time +=1>>[[Exit the sheriff's office.|Village]]
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<<set $majestyknown to "yes">><<set $majesty +=1>><<set $flower -=4>><<set $root -=4>><<set $mushroom -=4>><<set $time +=1>>[img[majesty 1]]<<set $brewraw+=1>>\nYou have used @@color:#5ac119;4 weylarn roots@@,@@color:#5ac119;4 St. Elly's smile@@, and @@color:#5ac119;4 lady caps@@ to brew an @@color:#1979c1;''Potion of Majesty''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
<<set $invulnerableknown to "yes">><<set $invulnerable +=1>><<set $egg -=1>><<set $leaf -=2>><<set $berry -=1>><<set $time +=1>><<set $brewraw+=1>>[img[invulnerable 1]]\nYou have used @@color:#5ac119;1 cockatrice egg@@, @@color:#5ac119;1 virewort@@, and @@color:#5ac119;1 moonberries@@ to brew an @@color:#1979c1;''Potion of Invulnerability''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
Potion Shack is a text-based game where you brew potions. Visit the woods to forage for reagants, then brew potions with what you find. Later in the game, you'll be able to sell potions and unlock new recipes.\n\n[[Get started.|Your Shack]]\n\n[[But how many potions can I brew?|More tips]]
There are a total of twelve potions that you can unlock, composed of various combinations of eight different ingredients.\n\n[[Play Potion Shack|Your Shack]]
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[img[banner]]\n\n[[Play Potion Shack.|Your Shack]]\n\n[[Give me some pointers.]]
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<<set $wellnessknown to "yes">><<set $wellness +=1>><<set $egg -=1>><<set $root -=2>><<set $time +=1>><<set $brewraw+=1>>[img[wellness 1]]\nYou have used @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 weylarn roots@@ to brew an @@color:#1979c1;''Potion of Wellness''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
<<set $mana +=1>><<set $mushroom -=2>><<set $time +=1>><<set $brewraw+=1>>[img[mana 1]]\nYou have used @@color:#5ac119;2 lady caps@@ to brew a @@color:#1979c1;''Potion of Magical Potency''@@\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
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<<if $forageraw gte 10>><<if $townknown is "no">>You stumble upon a large clearing in the woods. There's a small <<if $time lte 4>>[[village|Village]]<<else>>village<<endif>> ahead.<<set $townknown to "yes">>\n\n<<endif>><<endif>><<if $weather is 1>>Sunlight streams down through the cracks in the tree canopy, strong enough to warm you up as you stand in the forest. Birds are chirping nearby, and the air smells of loam and pine.<<endif>><<if $weather is 2>>The trees shimmer with green as you walk through the forest. The air is balmy, but not enough to make you sweat.<<endif>><<if $weather is 3>>It’s pleasantly warm, with the scents of the forest strong in your nose. The birds are noisier than usual.<<endif>><<if $weather is 4>>There are few clouds out, and you can feel a cool breeze as you walk through the forest.<<endif>><<if $weather is 5>>Despite the clear sky, the air is still and frigid. The forest seems to be quieter than usual.<<endif>><<if $weather is 6>>The skies are dark but the forest is alive with life.<<endif>><<if $weather is 7>>The clouds above threaten rain, but you remain dry as you walk through the forest. The buzzing of insects and bubble of the stream keep the air from becoming too quiet.<<endif>><<if $weather is 8>>Rain cascades down through the canopy, leaving the plants damp and glossy. You hear the rustling of animals in the distance.<<endif>><<if $weather is 9>>The gentle patter of rain joins the usual sounds of the forest. There’s a light wind, but there’s no sign of the weather turning to storm.<<endif>><<if $weather is 10>>Thunder rumbles in the distance as the rain comes down hard and heavy. The sky is dark, casting a great shadow over the forest.<<endif>>\n<<set $discovery to random(1,100)>>\n<<if $time lte 4>>[[Forage]]\n<<if $townknown is "yes">>[[Visit the village|Village]]<<endif>><<endif>>\n\n[[Head back to your shack.|Your Shack]]
<<if $day lt 10>><<if $brew is 1>>The store stocks most of the essentials - salt, dry goods, rope, and so on - but nothing that you need right now.<<endif>><<endif>><<if $day gte 10>><<if $cockatrice lt 1>>\n[img[cockatrice 1]]\nThe store has a cockatrice for sale. It's fairly docile, and will lay eggs every other day.\n\n<<if $silver gte 100>>[[Purchase a cockatrice for 100 silver.|new cockatrice]]<<else>>You can't afford a cockatrice right now. It costs 100 silver.<<endif>><<endif>><<endif>>\n\n<<if $brew gte 2>><<set $bulbdiscovery to "yes">>\n[img[bulb 1]]\nYou can purchase terrips. Each costs 5 silver.\n <<radio $bulbchoice "1">>\n <<radio $bulbchoice "2">>\n <<radio $bulbchoice "3">>\n <<radio $bulbchoice "4">>\n <<radio $bulbchoice "5">>\n <<button [[Buy terrips|terrip buy]]>>\n<<endif>>\n\n[[Return|General Store]]
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<<set $antidoteknown to "yes">><<set $antidote +=1>><<set $herb -=5>><<set $leaf -=1>><<set $time +=1>>[img[antidote 1]]<<set $brewraw+=1>>\nYou have used @@color:#5ac119;5 mint balm@@ and @@color:#5ac119;1 virewort@@ to brew an @@color:#1979c1;''Antidote Potion''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
<<set $speed +=1>><<set $flower -=2>><<set $brewraw+=1>>[img[speed 1]]\n<<set $time +=1>>\nYou have used @@color:#5ac119;2 St. Elly's smile@@ to brew a @@color:#1979c1;''Potion of Cervine Speed''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
<<if $forageleveltwo is "done">><<else>><<if $forageraw gte 25>>''SKILL INCREASE''\n<<set $forage =2>>''You have reached level 2 in Foraging!''\n\n<<set $forageleveltwo ="done">><<endif>><<endif>><<if $foragelevelthree is "done">><<else>><<if $forageraw gte 65>>''SKILL INCREASE''\n<<set $forage =3>>''You have reached level 3 in Foraging!''\n\n<<set $foragelevelthree ="done">><<endif>><<endif>><<if $brewleveltwo is "done">><<else>><<if $brewraw gte 20>>''SKILL INCREASE''\n<<set $brew =2>>''You have reached level 2 in Brewing!''\n\n<<set $brewleveltwo ="done">><<endif>><<endif>><<if $brewlevelthree is "done">><<else>><<if $brewraw gte 50>>''SKILL INCREASE''\n<<set $brew =3>>''You have reached level 3 in Brewing!''\n\n<<set $brewlevelthree ="done">><<endif>><<endif>><<if $sellleveltwo is "done">><<else>><<if $sellraw gte 20>>''SKILL INCREASE''\n<<set $sell =2>>''You have reached level 2 in Selling!''\n\n<<set $sellleveltwo ="done">><<endif>><<endif>><<if $selllevelthree is "done">><<else>><<if $sellraw gte 50>>''SKILL INCREASE''\n<<set $sell =3>>''You have reached level 3 in Selling!''\n\n<<set $selllevelthree ="done">><<endif>><<endif>>''Reagants''\n<<if $herb <= 0>> <abbr title="Mint Balm">[img[herb 2]]</abbr><<else>><abbr title="Mint Balm">[img[herb 1]]</abbr><<endif>> <<print $herb>> <abbr title="St. Elly's Smile"><<if $flower <= 0>>[img[flower 2]]<<else>>[img[flower 1]]<<endif>></abbr> <<print $flower>> <abbr title="Lady Cap"><<if $mushroom <= 0>>[img[mushroom 2]]<<else>>[img[mushroom 1]]<<endif>></abbr> <<print $mushroom>> <abbr title="Weylarn Root"><<if $root <= 0>>[img[root 2]]<<else>>[img[root 1]]<<endif>></abbr> <<print $root>><<if $leafdiscovery is "yes">> <<if $leaf <= 0>> <abbr title="Virewort">[img[leaf 2]]</abbr><<else>><abbr title="Virewort">[img[leaf 1]]</abbr><<endif>> <<print $leaf>> <<endif>><<if $berrydiscovery is "yes">><<if $berry <= 0>> <abbr title="Moonberries">[img[berry 2]]</abbr><<else>><abbr title="Moonberries">[img[berry 1]]</abbr><<endif>> <<print $berry>><<endif>><<if $cockatrice gte 1>><<if $egg lt 1>> <abbr title="Cockatrice Egg">[img[egg 2]]</abbr><<else>><abbr title="Cockatrice Egg">[img[egg 1]]</abbr> <<print $egg>><<endif>><<endif>><<if $bulbdiscovery is "yes">><<if $bulb lt 1>> <abbr title="Terrip">[img[bulb 2]]</abbr><<else>><abbr title="Terrip">[img[bulb 1]]</abbr> <<print $bulb>><<endif>><<endif>>\n\n\n''Potions''\n<abbr title="Potion of Ogre's Strength"><<if $strength <= 0>>[img[strength 2]]<<else>>[img[strength 1]]<<endif>></abbr> <<print $strength>> <abbr title="Potion of Cervine Speed"><<if $speed <= 0>>[img[speed 2]]<<else>>[img[speed 1]]<<endif>></abbr> <<print $speed>> <abbr title="Potion of Healing"><<if $healing <= 0>>[img[healing 2]]<<else>>[img[healing 1]]<<endif>></abbr> <<print $healing>> <abbr title="Potion of Magical Potency"><<if $mana <= 0>>[img[mana 2]]<<else>>[img[mana 1]]<<endif>></abbr> <<print $mana>><<if $greatnessknown is "yes">> <abbr title="Potion of Greatness"><<if $greatness <= 0>> [img[greatness 2]]<<else>>[img[greatness 1]]</abbr><<endif>> <<print $greatness>> <<endif>><<if $antidoteknown is "yes">><abbr title="Antidote Potion"><<if $antidote <= 0>> [img[antidote 2]]<<else>>[img[antidote 1]]</abbr><<endif>> <<print $antidote>> <<endif>><<if $prophecyknown is "yes">><abbr title="Potion of Prophecy"><<if $prophecy lt 1>> [img[prophecy 2]]<<else>> [img[prophecy 1]]</abbr><<endif>> <<print $prophecy>> <<endif>><<if $majestyknown is "yes">><abbr title="Potion of Majesty"><<if $majesty <= 0>> [img[majesty 2]]<<else>>[img[majesty 1]]</abbr><<endif>> <<print $majesty>><<endif>>\n<<if $invulnerableknown is "yes">><abbr title="Potion of Invulnerability"><<if $invulnerable <= 0>> [img[invulnerable 2]]<<else>>[img[invulnerable 1]]</abbr><<endif>> <<print $invulnerable>><<endif>><<if $attractknown is "yes">><abbr title="Potion of Attraction"><<if $attract lt 1>>[img[attract 2]]<<else>>[img[attract 1]]</abbr><<endif>><<print $attract>><<endif>><<if $wellnessknown is "yes">><abbr title="Potion of Wellness"><<if $wellness lt 1>> [img[wellness 2]]<<else>>[img[wellness 1]]</abbr><<endif>> <<print $wellness>><<endif>><<if $restoreknown is "yes">><abbr title="Potion of Restoration"><<if $restore lt 1>> [img[restore 2]]<<else>>[img[restore 1]]</abbr><<endif>> <<print $restore>><<endif>>\n\n\n''Go to''\n<<if $time gte 5>>[[Sleep]]<<endif>><<if $time lte 4>>[[The forest|The Forest]]<<if $cockatrice gte 1>>\n[[Check on your cockatrice|Cockatrice]]<<endif>>\n[[Your cauldron|Your Cauldron]]<<endif>>
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Potion Shack
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<<set $healing +=1>><<set $herb -=2>><<set $time +=1>><<set $brewraw+=1>>[img[mana 1]]\nYou have used @@color:#5ac119;2 mint balm@@ to brew a @@color:#1979c1;''Potion of Healing''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
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The man behind the counter nods to you as you come in.\n\n<<if $storefirst is "done">><<if $day gte 10>><<if $cockatricetalk neq "done">>"Just got in a rare piece of livestock," he says. "Might want to take a look?"<<set $cockatricetalk to "done">><<else>><<if $brew gte 2>><<if $bulbfirst neq "done">>"We got some new root vegetables in today," he says. "Might be handy in your wizardcraft or alchemy or whatever it is you do."<<set $bulbfirst to "done">><<endif>><<endif>><<endif>><<endif>><<else>>"If you've got anything to sell, let me know," he says. "We get adventurers and traders passing through from time to time, so I'll take just about anything."<<set $storefirst to "done">><<endif>>\n\n<<if $time lte 4>>[[Sell potions|Sell General Store 0]]\n[[Browse the wares.|Buy General Store]]<<endif>>\n[[Exit the general store|Village]]
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<<set $cockatrice +=1>><<set $time +=1>><<set $silver -=100>>You bring your new cockatrice home and get it set up with a makeshift coop in your yard. It seems content to peck at the grass and weeds.\n\nName your cockatrice:\n<<textinput $cockatricename\n\n"[[Name it and head back inside|Your Shack]]">>
You have your own store. You won!\n<<set $silver -=1000>>\n\n[[Back to the village|Village]]
''Today''\nDay <<print $day>>\n<<if $weather lte 3>>Sunny, warm<<endif>><<if $weather is 4>>Sunny, cool<<endif>><<if $weather is 5>>Sunny, cool<<endif>><<if $weather is 6>>Overcast<<endif>><<if $weather is 7>>Overcast<<endif>><<if $weather is 8>>Light rain<<endif>><<if $weather is 9>>Light rain<<endif>><<if $weather is 10>>Heavy rain<<endif>>\n<<if $time is 1>>Morning<<else>><<if $time is 2>>Midday<<else>><<if $time is 3>>Afternoon<<else>><<if $time is 4>>Evening<<else>>Nighttime<<endif>><<endif>><<endif>><<endif>>\n\n''Money''\nSilver: <<print $silver>>\n\n''Skills''\nForaging: <<print $forage>>\nBrewing: <<print $brew>>\nSelling: <<print $sell>>
''Reagants''\n<<if $herb <= 0>> <abbr title="Mint Balm">[img[herb 2]]</abbr><<else>><abbr title="Mint Balm">[img[herb 1]]</abbr><<endif>> <<print $herb>> <abbr title="St. Elly's Smile"><<if $flower <= 0>>[img[flower 2]]<<else>>[img[flower 1]]<<endif>></abbr> <<print $flower>> <abbr title="Lady Cap"><<if $mushroom <= 0>>[img[mushroom 2]]<<else>>[img[mushroom 1]]<<endif>></abbr> <<print $mushroom>> <abbr title="Weylarn Root"><<if $root <= 0>>[img[root 2]]<<else>>[img[root 1]]<<endif>></abbr> <<print $root>><<if $leafdiscovery is "yes">> <<if $leaf <= 0>> <abbr title="Virewort">[img[leaf 2]]</abbr><<else>><abbr title="Virewort">[img[leaf 1]]</abbr><<endif>> <<print $leaf>> <<endif>><<if $berrydiscovery is "yes">><<if $berry <= 0>> <abbr title="Moonberries">[img[berry 2]]</abbr><<else>><abbr title="Moonberries">[img[berry 1]]</abbr><<endif>> <<print $berry>><<endif>><<if $cockatrice gte 1>><<if $egg lt 1>> <abbr title="Cockatrice Egg">[img[egg 2]]</abbr><<else>><abbr title="Cockatrice Egg">[img[egg 1]]</abbr> <<print $egg>><<endif>><<endif>><<if $bulbdiscovery is "yes">><<if $bulb lt 1>> <abbr title="Terrip">[img[bulb 2]]</abbr><<else>><abbr title="Terrip">[img[bulb 1]]</abbr> <<print $bulb>><<endif>><<endif>>\n\n\n''Potions''\n<abbr title="Potion of Ogre's Strength"><<if $strength <= 0>>[img[strength 2]]<<else>>[img[strength 1]]<<endif>></abbr> <<print $strength>> <abbr title="Potion of Cervine Speed"><<if $speed <= 0>>[img[speed 2]]<<else>>[img[speed 1]]<<endif>></abbr> <<print $speed>> <abbr title="Potion of Healing"><<if $healing <= 0>>[img[healing 2]]<<else>>[img[healing 1]]<<endif>></abbr> <<print $healing>> <abbr title="Potion of Magical Potency"><<if $mana <= 0>>[img[mana 2]]<<else>>[img[mana 1]]<<endif>></abbr> <<print $mana>><<if $greatnessknown is "yes">> <abbr title="Potion of Greatness"><<if $greatness <= 0>> [img[greatness 2]]<<else>>[img[greatness 1]]</abbr><<endif>> <<print $greatness>> <<endif>><<if $antidoteknown is "yes">><abbr title="Antidote Potion"><<if $antidote <= 0>> [img[antidote 2]]<<else>>[img[antidote 1]]</abbr><<endif>> <<print $antidote>> <<endif>><<if $prophecyknown is "yes">><abbr title="Potion of Prophecy"><<if $prophecy lt 1>> [img[prophecy 2]]<<else>> [img[prophecy 1]]</abbr><<endif>> <<print $prophecy>> <<endif>><<if $majestyknown is "yes">><abbr title="Potion of Majesty"><<if $majesty <= 0>> [img[majesty 2]]<<else>>[img[majesty 1]]</abbr><<endif>> <<print $majesty>><<endif>>\n<<if $invulnerableknown is "yes">><abbr title="Potion of Invulnerability"><<if $invulnerable <= 0>> [img[invulnerable 2]]<<else>>[img[invulnerable 1]]</abbr><<endif>> <<print $invulnerable>><<endif>><<if $attractknown is "yes">><abbr title="Potion of Attraction"><<if $attract lt 1>>[img[attract 2]]<<else>>[img[attract 1]]</abbr><<endif>><<print $attract>><<endif>><<if $wellnessknown is "yes">><abbr title="Potion of Wellness"><<if $wellness lt 1>> [img[wellness 2]]<<else>>[img[wellness 1]]</abbr><<endif>> <<print $wellness>><<endif>><<if $restoreknown is "yes">><abbr title="Potion of Restoration"><<if $restore lt 1>> [img[restore 2]]<<else>>[img[restore 1]]</abbr><<endif>> <<print $restore>><<endif>>\n\n[[View recipe book|Recipe Book]]\n\n''Brew Potions''<<if $root gte 2>>\n[[Brew Potion of Ogre's Strength.|Brew strength potion.]] //Uses @@color:#5ac119;2 weylarn root@@.//<<endif>><<if $flower gte 2>>\n[[Brew Potion of Cervine Speed.|Brew speed potion.]] //Uses @@color:#5ac119;2 St. Elly's smile@@.//<<endif>><<if $herb gte 2>>\n[[Brew Potion of Healing.|Brew healing potion.]] //Uses @@color:#5ac119;2 mint balm@@.//<<endif>><<if $mushroom gte 2>>\n[[Brew Potion of Magical Potency.|Brew mana potion.]] //Uses @@color:#5ac119;2 lady caps@@.//<<endif>><<if $brew gte 2>><<if $root gte 3>><<if $flower gte 3>>\n[[Brew Potion of Greatness.|Brew greatness potion.]] //Uses @@color:#5ac119;3 weylarn roots@@ and @@color:#5ac119;3 St. Elly's smile@@.//<<endif>><<endif>><<endif>><<if $leaf gte 1>><<if $herb gte 5>>\n[[Brew Antidote Potion.|Brew antidote potion.]] //Uses @@color:#5ac119;5 mint balm@@ and @@color:#5ac119;1 virewort@@.//<<endif>><<endif>><<if $herb gte 1>><<if $mushroom gte 2>><<if $berry gte 1>>\n[[Brew Potion of Prophecy.|Brew prophecy potion.]] //Uses @@color:#5ac119;1 mint balm@@, @@color:#5ac119;2 lady caps@@, and @@color:#5ac119;1 moonberries@@.//<<endif>><<endif>><<endif>><<if $brew gte 3>><<if $root gte 4>><<if $flower gte 4>><<if $mushroom gte 4>>\n[[Brew Potion of Majesty.|Brew majesty potion.]] //Uses @@color:#5ac119;4 weylarn roots@@,@@color:#5ac119;4 St. Elly's smile@@, and @@color:#5ac119;4 lady caps@@.//<<endif>><<endif>><<endif>><<endif>><<if $brew gte 3>><<if $egg gte 1>><<if $berry gte 1>><<if $leaf gte 1>>\n[[Brew Potion of Invulnerability.|Brew invulnerability potion.]] //Uses @@color:#5ac119;1 cockatrice egg@@,@@color:#5ac119;1 virewort@@, and @@color:#5ac119;1 moonberries@@.//<<endif>><<endif>><<endif>><<endif>><<if $flower gte 1>><<if $mushroom gte 1>><<if $bulb gte 2>>\n[[Brew Potion of Attraction.|Brew attraction potion.]] //Uses @@color:#5ac119;1 St. Elly's smile@@,@@color:#5ac119;1 lady cap@@, and @@color:#5ac119;2 terrips@@.//<<endif>><<endif>><<endif>><<if $egg gte 1>><<if $herb gte 2>>\n[[Brew Potion of Restoration.|Brew restoration potion.]] //Uses @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 mint balm@@.//<<endif>><<endif>><<if $egg gte 1>><<if $root gte 2>>\n[[Brew Potion of Wellness.|Brew wellness potion.]] //Uses @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 weylarn roots@@.//<<endif>><<endif>>\n\n\n[[Return to the main room.|Your Shack]]
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<<if $bulbchoice gt (15*$silver)>>You can't afford that many terrips.<<else>>You purchased @@color:#5ac119;''<<print $bulbchoice>> terrips''@@.<<set $bulbdiscovery to "yes">><<set $bulb+=$bulbchoice>><<set $silver -=(5*$bulbchoice)>><<set $bulbchoice =0>><<endif>>\n\n[[Continue|General Store]]
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<<if $sellstrength is 0>><<else>><<if $sellstrength gt $strength>>You don’t have that many @@color:#1979c1;Potions of Ogre’s Strength@@ to sell.<<else>><<if $sellstrength lte $strength>><<set $rawsell+=$sellstrength>><<set $strength=$strength - $sellstrength>>You sold @@color:#1979c1;''<<print $sellstrength>> Potion<<if $sellstrength neq 1>>s<<endif>> of Ogre’s Strength''@@<<if $sell is 1>><<set $silver=$silver+(10*$sellstrength)>><<endif>>\n<<if $sell is 2>><<set $silver=$silver+(11*$sellstrength)>><<endif>><<if $sell is 3>><<set $silver=$silver+(12*$sellstrength)>><<endif>><<endif>><<endif>><<endif>>\n<<if $sellspeed is 0>><<else>><<if $sellspeed gt $speed>>You don’t have that many @@color:#1979c1;Potions of Cervine Speed@@ to sell.<<else>><<if $sellspeed lte $speed>><<set $rawsell+=$sellspeed>><<set $speed=$speed - $sellspeed>>You sold @@color:#1979c1;''<<print $sellspeed>> Potion<<if $sellspeed neq 1>>s<<endif>> of Cervine Speed''@@<<if $sell is 1>><<set $silver=$silver+(10*$sellspeed)>><<endif>>\n<<if $sell is 2>><<set $silver=$silver+(11*$sellspeed)>><<endif>><<if $sell is 3>><<set $silver=$silver+(12*$sellspeed)>><<endif>><<endif>><<endif>><<endif>>\n<<if $sellhealing is 0>><<else>><<if $sellhealing gt $healing>>You don’t have that many @@color:#1979c1;Potions of Healing@@ to sell.<<else>><<if $sellhealing lte $healing>><<set $rawsell+=$sellhealing>><<set $healing=$healing - $sellhealing>>You sold @@color:#1979c1;''<<print $sellhealing>> Potion<<if $sellhealing neq 1>>s<<endif>> of Healing''@@<<if $sell is 1>><<set $silver=$silver+(10*$sellhealing)>><<endif>>\n<<if $sell is 2>><<set $silver=$silver+(11*$sellhealing)>><<endif>><<if $sell is 3>><<set $silver=$silver+(12*$sellhealing)>><<endif>><<endif>><<endif>><<endif>><<if $sellmana is 0>><<else>><<if $sellmana gt $mana>>You don’t have that many @@color:#1979c1;Potions of Magical Potency@@ to sell.<<else>><<if $sellmana lte $mana>><<set $rawsell+=$sellmana>><<set $mana=$mana - $sellmana>>You sold @@color:#1979c1;''<<print $sellmana>> Potion<<if $sellmana neq 1>>s<<endif>> of Magical Potency''@@<<if $sell is 1>><<set $silver=$silver+(10*$sellmana)>><<endif>><<if $sell is 2>><<set $silver=$silver+(11*$sellmana)>><<endif>><<if $sell is 3>><<set $silver=$silver+(12*$sellmana)>><<endif>><<endif>><<endif>><<endif>><<if $sellgreatness is 0>><<else>><<if $sellgreatness gt $greatness>>You don’t have that many @@color:#1979c1;Potions of Greatness@@ to sell.<<else>><<if $sellgreatness lte $greatness>><<set $rawsell+=$sellgreatness>><<set $strength=$greatness - $sellgreatness>>You sold @@color:#1979c1;''<<print $sellgreatness>> Potion<<if $sellgreatness neq 1>>s<<endif>> of Greatness''@@<<if $sell is 1>><<set $silver=$silver+(40*$sellgreatness)>><<endif>><<if $sell is 2>><<set $silver=$silver+(44*$sellgreatness)>><<endif>><<if $sell is 3>><<set $silver=$silver+(48*$sellgreatness)>><<endif>><<endif>><<endif>><<endif>><<if $sellantidote is 0>><<else>><<if $sellantidote gt $antidote>>You don’t have that many @@color:#1979c1;Antidote Potions@@ to sell.<<else>><<if $sellantidote lte $antidote>><<set $rawsell+=$sellantidote>><<set $antidote=$antidote - $sellantidote>>You sold @@color:#1979c1;''<<print $sellantidote>> Antidote Potion<<if $sellantidote neq 1>>s<<endif>>''@@<<if $sell is 1>><<set $silver=$silver+(70*$sellantidote)>><<endif>><<if $sell is 2>><<set $silver=$silver+(77*$sellantidote)>><<endif>><<if $sell is 3>><<set $silver=$silver+(84*$sellantidote)>><<endif>><<endif>><<endif>><<endif>><<if $sellprophecy is 0>><<else>><<if $sellprophecy gt $prophecy>>You don’t have that many @@color:#1979c1;Potions of Prophecy@@ to sell.<<else>><<if $sellprophecy lte $prophecy>><<set $rawsell+=$sellprophecy>><<set $prophecy=$prophecy - $sellprophecy>>You sold @@color:#1979c1;''<<print $sellprophecy>> Potion<<if $sellprophecy neq 1>>s<<endif>> of Prophecy''@@<<if $sell is 1>><<set $silver=$silver+(80*$sellprophecy)>><<endif>><<if $sell is 2>><<set $silver=$silver+(88*$sellprophecy)>><<endif>><<if $sell is 3>><<set $silver=$silver+(96*$sellprophecy)>><<endif>><<endif>><<endif>><<endif>><<if $sellmajesty is 0>><<else>><<if $sellmajesty gt $majesty>>You don’t have that many @@color:#1979c1;Potions of Majesty@@ to sell.<<else>><<if $sellmajesty lte $majesty>><<set $rawsell+=$sellmajesty>><<set $antidote=$majesty - $sellantidote>>You sold @@color:#1979c1;''<<print $sellmajesty>> Potion<<if $sellmajesty neq 1>>s<<endif>>''@@<<if $sell is 1>><<set $silver=$silver+(90*$sellmajesty)>><<endif>><<if $sell is 2>><<set $silver=$silver+(99*$sellmajesty)>><<endif>><<if $sell is 3>><<set $silver=$silver+(108*$sellmajesty)>><<endif>><<endif>><<endif>><<endif>><<if $sellinvulnerable is 0>><<else>><<if $sellinvulnerable gt $invulnerable>>You don’t have that many @@color:#1979c1;Potions of Invulnerability@@ to sell.<<else>><<if $sellinvulnerable lte $invulnerable>><<set $rawsell+=$sellinvulnerable>><<set $invulnerable=$invulnerable - $sellinvulnerable>>You sold @@color:#1979c1;''<<print $sellinvulnerable>> Potion<<if $sellinvulnerable neq 1>>s<<endif>> of Invulnerability''@@<<if $sell is 1>><<set $silver=$silver+(200*$sellinvulnerable)>><<endif>>\n<<if $sell is 2>><<set $silver=$silver+(220*$sellinvulnerable)>><<endif>><<if $sell is 3>><<set $silver=$silver+(240*$sellinvulnerable)>><<endif>><<endif>><<endif>><<endif>><<if $sellattract is 0>><<else>><<if $sellattract gt $attract>>You don’t have that many @@color:#1979c1;Potions of Attraction@@ to sell.<<else>><<if $sellattract lte $attract>><<set $rawsell+=$sellattract>><<set $attract=$attract - $sellattract>>You sold @@color:#1979c1;''<<print $sellattract>> Potion<<if $sellattract neq 1>>s<<endif>> of Attraction''@@<<if $sell is 1>><<set $silver=$silver+(30*$sellattract)>><<endif>><<if $sell is 2>><<set $silver=$silver+(33*$sellattract)>><<endif>><<if $sell is 3>><<set $silver=$silver+(36*$sellattract)>><<endif>><<endif>><<endif>><<endif>><<if $sellwellness is 0>><<else>><<if $sellwellness gt $wellness>>You don’t have that many @@color:#1979c1;Potions of Wellness@@ to sell.<<else>><<if $sellwellness lte $wellness>><<set $rawsell+=$sellwellness>><<set $wellness=$wellness - $sellwellness>>You sold @@color:#1979c1;''<<print $sellwellness>> Potion<<if $sellwellness neq 1>>s<<endif>> of Wellness''@@<<if $sell is 1>><<set $silver=$silver+(30*$sellwellness)>><<endif>><<if $sell is 2>><<set $silver=$silver+(33*$sellwellness)>><<endif>><<if $sell is 3>><<set $silver=$silver+(36*$sellwellness)>><<endif>><<endif>><<endif>><<endif>>\n<<if $sellrestore is 0>><<else>><<if $sellrestore gt $restore>>You don’t have that many @@color:#1979c1;Potions of Restoration@@ to sell.<<else>><<if $sellrestore lte $restore>><<set $rawsell+=$sellrestore>><<set $restore=$restore - $sellrestore>>You sold @@color:#1979c1;''<<print $sellrestore>> Potion<<if $sellrestore neq 1>>s<<endif>> of Restoration''@@<<if $sell is 1>><<set $silver=$silver+(30*$sellrestore)>><<endif>><<if $sell is 2>><<set $silver=$silver+(33*$sellrestore)>><<endif>><<if $sell is 3>><<set $silver=$silver+(36*$sellrestore)>><<endif>><<endif>><<endif>><<endif>>\n\nThe gruff store owner pays you <<if $sell is 1>>fairly<<endif>><<if $sell is 2>>well<<endif>><<if $sell is 3>>generously<<endif>>.\n<<set $time +=1>>\n[[Back to the general store.|General Store]]\n[[Leave store.|Village]]<<set $sellstrength to 0>><<set $sellhealing to 0>><<set $sellspeed to 0>><<set $sellmajesty to 0>><<set $sellprophecy to 0>><<set $sellantidote to 0>><<set $sellgreatness to 0>><<set $sellmana to 0>>
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<<set $attractknown to "yes">><<set $attract +=1>><<set $flower -=1>><<set $mushroom -=1>><<set $bulb -=2>><<set $time +=1>><<set $brewraw+=1>>[img[attract 1]]\nYou have used @@color:#5ac119;1 St. Elly's smile@@, @@color:#5ac119;1 lady cap@@, and @@color:#5ac119;2 terrips@@ to brew an @@color:#1979c1;''Potion of Attraction''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
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<<set $prophecyknown to "yes">><<set $prophecy +=1>><<set $herb -=1>><<set $mushroom -=2>><<set $berry -=1>><<set $time +=1>><<set $brewraw+=1>>[img[prophecy 1]]\nYou have used @@color:#5ac119;1 mint balm@@, @@color:#5ac119;2 lady caps@@, and @@color:#5ac119;1 moonberries@@ to brew an @@color:#1979c1;''Potion of Prophecy''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
<<if $forage is 1>><<if $weather lte 3>><<if $discovery lte 10>>The forest is full of life, but frustratingly empty of any flora you could use in your potions. You don’t find anything.<<else>><<if $discovery lte 41>><<set $flower +=1>>The flowers are out in bloom today. You collect @@color:#5ac119;''1 St. Elly’s smile''@@.<<else>><<if $discovery lte 76>><<set $herb +=1>>As you search the forest, a familiar shade of green catches your eye. You gather @@color:#5ac119;''1 mint balm''@@.<<else>><<if $discovery lte 96>><<set $root +=1>>You don’t see many familiar plants at the moment, but a bit of digging in the soil yields results. You find @@color:#5ac119;''1 weylarn root''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>As you search the nearby plants for something useful, you spot a delicate shade of green at the base of a large pine tree. You collect @@color:#5ac119;''1 virewort''@@.<<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 5>><<if $discovery lte 10>>You move at a brisk pace to keep warm, but apparently you’re worrying too much about the temperature to notice any potion ingredients. You don’t find anything.<<else>><<if $discovery lte 16>><<set $mushroom +=1>>Despite the sunny weather, there are a few mushrooms hiding in the shade, their warm-hued caps catching your eye. You collect @@color:#5ac119;''1 lady cap''@@.<<else>><<if $discovery lte 47>><<set $herb +=1>>The soothing balm plants appear to be thriving today. You collect @@color:#5ac119;''1 mint balm''@@.<<else>><<if $discovery lte 78>><<set $flower +=1>>In a small clearing of the forest, you spot some vibrant flowers. You gather @@color:#5ac119;''1 St. Elly’s smile''@@.<<else>><<if $discovery lte 98>><<set $root +=1>>A bit of digging in the forest floor yields some fragrant roots. You collect @@color:#5ac119;''1 weylarn root''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>In your search, you find a few delicate, soft leaves growing amongst the weeds in a patch of sunlight. You get@@color:#5ac119;''1 virewort''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>>\n<<if $weather lte 7>><<if $discovery lte 15>>Everything looks grayscale today with all the clouds overhead. Your search for reagants is fruitless.<<else>><<if $discovery lte 30>><<set $herb +=1>>In a cluster of leafy flora, you spot a familiar small-leafed herb. You collect @@color:#5ac119;''1 mint balm''@@.<<else>><<if $discovery lte 32>><<set $flower +=1>> There are still a few rays of sunlight peeking through the clouds, enough to coax a few flowers into cautious bloom. You find @@color:#5ac119;''1 St. Elly’s smile''@@.<<else>><<if $discovery lte 76>><<set $mushroom +=1>>You stumble across a deer feasting on a cluster of mushrooms. The deer flees before you can come close, but you find there are still some mushrooms left intact. You take @@color:#5ac119;''1 lady cap''@@.<<else>><<if $discovery lte 97>><<set $root +=1>> Animals have been digging around here, you notice. Amongst the piles of dirt and the mundane acorns, you find @@color:#5ac119;''1 weylarn root''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>As you search, you come across a small, unassuming bush. Your closer inspection is rewarded when you realize it’s bearing a few rare, deep purple berries. You gain @@color:#5ac119;''1 moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 9>><<if $discovery lte 15>>The rain sprinkles down on you through the canopy. Your focus isn’t what it should be, or else you’re just having plain bad luck. You find nothing.<<else>><<if $discovery lte 28>><<set $herb +=1>>Leafy plants catch your eye today, with transparent droplets of water shimmering on their edges. You pick @@color:#5ac119;''1 mint balm''@@.<<else>><<if $discovery lte 77>><<set $mushroom +=1>>You stumble across a rainbow of wild mushrooms, misted with rain. You take @@color:#5ac119;''1 lady cap''@@.<<else>><<if $discovery lte 98>><<set $root +=1>>When no surface flora grabs your attention, you set about to digging in the wet soil. You collect @@color:#5ac119;''1 weylarn root''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>You’re just starting to get discouraged in your foraging efforts when you spot a few tiny, vibrant berries on a nearby busy. You collect @@color:#5ac119;'' 1 moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<else>><<if $discovery lte 20>>You brave the pouring rain and search the underbrush for any magical reagants. Sadly, all you get is mud on your robes.<<else>><<if $discovery lte 67>><<set $mushroom +=1>>You may not be fond of the weather, but the forest’s fungi are flourishing in it. You find @@color:#5ac119;''1 lady cap''@@.<<else>><<if $discovery lte 80>><<set $herb +=1>>In a tangle of mundane weeds, you find some familiar, curly leaves. You pick @@color:#5ac119;''1 mint balm''@@.<<else>><<set $root +=1>>The ground has turned to mud, but you don’t let that stop you from digging. You gather @@color:#5ac119;''1 weylarn root''@@.<<endif>><<endif>><<endif>><<endif>>\n<<endif>><<endif>><<endif>><<else>><<if $forage is 2>><<if $weather lte 3>><<if $discovery lte 5>>The forest is full of life, but frustratingly empty of any flora you could use in your potions. You don’t find anything.<<else>><<if $discovery lte 39>><<set $flower +=2>>The flowers are out in bloom today. You collect @@color:#5ac119;''2 St. Elly’s smile''@@.<<else>><<if $discovery lte 73>><<set $herb +=2>>As you search the forest, a familiar shade of green catches your eye. You gather @@color:#5ac119;''2 mint balm''@@.<<else>><<if $discovery lte 93>><<set $root +=2>>You don’t see many familiar plants at the moment, but a bit of digging in the soil yields results. You find @@color:#5ac119;''2 weylarn roots''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>As you search the nearby plants for something useful, you spot a delicate shade of green at the base of a large pine tree. You collect @@color:#5ac119;''1 virewort''@@.<<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 5>><<if $discovery lte 5>>You move at a brisk pace to keep warm, but apparently you’re worrying too much about the temperature to notice any potion ingredients. You don’t find anything.<<else>><<if $discovery lte 11>><<set $mushroom +=2>>Despite the sunny weather, there are a few mushrooms hiding in the shade, their warm-hued caps catching your eye. You collect @@color:#5ac119;''2 lady cap''@@.<<else>><<if $discovery lte 32>><<set $herb +=2>>The soothing balm plants appear to be thriving today. You collect @@color:#5ac119;''2 mint balm''@@.<<else>><<if $discovery lte 76>><<set $flower +=2>>In a small clearing of the forest, you spot some vibrant flowers. You gather @@color:#5ac119;''2 St. Elly’s smile''@@.<<else>><<if $discovery lte 96>><<set $root +=1>>A bit of digging in the forest floor yields some fragrant roots. You collect @@color:#5ac119;''2 weylarn root''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>In your search, you find a few delicate, soft leaves growing amongst the weeds in a patch of sunlight. You get @@color:#5ac119;''1 virewort''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>>\n<<if $weather lte 7>><<if $discovery lte 8>>Everything looks grayscale today with all the clouds overhead. Your search for reagants is fruitless.<<else>><<if $discovery lte 25>><<set $herb +=2>>In a cluster of leafy flora, you spot a familiar small-leafed herb. You collect @@color:#5ac119;''2 mint balm''@@.<<else>><<if $discovery lte 27>><<set $flower +=2>> There are still a few rays of sunlight peeking through the clouds, enough to coax a few flowers into cautious bloom. You find @@color:#5ac119;''2 St. Elly’s smile''@@.<<else>><<if $discovery lte 73>><<set $mushroom +=2>>You stumble across a deer feasting on a cluster of mushrooms. The deer flees before you can come close, but you find there are still some mushrooms left intact. You take @@color:#5ac119;''2 lady caps''@@.<<else>><<if $discovery lte 94>><<set $root +=2>> Animals have been digging around here, you notice. Amongst the piles of dirt and the mundane acorns, you find @@color:#5ac119;''2 weylarn root''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>As you search, you come across a small, unassuming bush. Your closer inspection is rewarded when you realize it’s bearing a few rare, deep purple berries. You gain @@color:#5ac119;''1 moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 9>><<if $discovery lte 10>>The rain sprinkles down on you through the canopy. Your focus isn’t what it should be, or else you’re just having plain bad luck. You find nothing.<<else>><<if $discovery lte 25>><<set $herb +=2>>Leafy plants catch your eye today, with transparent droplets of water shimmering on their edges. You pick @@color:#5ac119;''2 mint balm''@@.<<else>><<if $discovery lte 75>><<set $mushroom +=2>>You stumble across a rainbow of wild mushrooms, misted with rain. You take @@color:#5ac119;''2 lady caps''@@.<<else>><<if $discovery lte 96>><<set $root +=2>>When no surface flora grabs your attention, you set about to digging in the wet soil. You collect @@color:#5ac119;''2 weylarn roots''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>You’re just starting to get discouraged in your foraging efforts when you spot a few tiny, vibrant berries on a nearby busy. You collect @@color:#5ac119;''1 moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>>\n<<if $discovery lte 10>>You brave the pouring rain and search the underbrush for any magical reagants. Sadly, all you get is mud on your robes.<<else>><<if $discovery lte 67>><<set $mushroom +=1>>You may not be fond of the weather, but the forest’s fungi are flourishing in it. You find @@color:#5ac119;''1 lady cap''@@.<<else>><<if $discovery lte 80>><<set $herb +=1>>In a tangle of mundane weeds, you find some familiar, curly leaves. You pick @@color:#5ac119;''1 mint balm''@@.<<else>><<set $root +=1>>The ground has turned to mud, but you don’t let that stop you from digging. You gather @@color:#5ac119;''1 weylarn root''@@.<<endif>><<endif>><<endif>><<endif>><<if $forage is 3>><<if $discovery lte 10>>The rain falls heavily upon you as you search, but a few hours of effort yields no results.<<else>><<if $discovery lte 60>><<set $mushroom +=2>>While many of the animals of the forest are taking shelter and most plants look weary, the mushrooms don't seem bothered by the rain. You collect @@color:#5ac119;''2 lady caps''@@.<<else>><<if $discovery lte 75>><<set $herb +=2>>Picking through wet grasses and weeds, you find some familiar, curly leaves. You pick @@color:#5ac119;''2 mint balm''@@.<<else>><<set $root +=2>>The ground has turned to mud, but you don’t let that stop you from digging. You gather @@color:#5ac119;''2 weylarn roots''@@.<<endif>><<endif>><<endif>><<endif>>\n<<endif>><<endif>><<endif>><<endif>><<else>><<if $forage is 3>><<if $weather lte 3>><<if $discovery lte 2>>The forest is full of life, but frustratingly empty of any flora you could use in your potions. You don’t find anything.<<else>><<if $discovery lte 34>><<set $flower +=3>>The flowers are out in bloom today. You collect @@color:#5ac119;''3 St. Elly’s smile''@@.<<else>><<if $discovery lte 69>><<set $herb +=3>>As you search the forest, a familiar shade of green catches your eye. You gather @@color:#5ac119;''3 mint balm''@@.<<else>><<if $discovery lte 89>><<set $root +=3>>You don’t see many familiar plants at the moment, but a bit of digging in the soil yields results. You find@@color:#5ac119;'' 1 Weylarn Root''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>As you search the nearby plants for something useful, you spot a delicate shade of green at the base of a large pine tree. You collect @@color:#5ac119;''1 Virewort''@@.<<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 5>><<if $discovery lte 2>>You move at a brisk pace to keep warm, but apparently you’re worrying too much about the temperature to notice any potion ingredients. You don’t find anything.<<else>><<if $discovery lte 9>><<set $mushroom +=3>>Despite the sunny weather, there are a few mushrooms hiding in the shade, their warm-hued caps catching your eye. You collect @@color:#5ac119;''3 lady caps''@@.<<else>><<if $discovery lte 32>><<set $herb +=3>>The soothing balm plants appear to be thriving today. You collect@@color:#5ac119;''3 mint balm''@@.<<else>><<if $discovery lte 72>><<set $flower +=3>>In a small clearing of the forest, you spot some vibrant flowers. You gather @@color:#5ac119;''3 St. Elly’s smile''@@.<<else>><<if $discovery lte 92>><<set $root +=3>>A bit of digging in the forest floor yields some fragrant roots. You collect @@color:#5ac119;''3 weylarn root''@@.<<else>><<set $leaf +=1>><<set $leafdiscovery="yes">>In your search, you find a few delicate, soft leaves growing amongst the weeds in a patch of sunlight. You get@@color:#5ac119;''2 virewort''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 7>><<if $discovery lte 3>>Today just isn't your day. It's dark and foreboding, and despite your experience with foraging, you come up empty handed.<<else>><<if $discovery lte 20>><<set $herb +=3>>In a cluster of leafy flora, you spot a familiar small-leafed herb. You collect @@color:#5ac119;''3 mint balm''@@.<<else>><<if $discovery lte 22>><<set $flower +=3>> There are still a few rays of sunlight peeking through the clouds, enough to coax a few flowers into cautious bloom. You find @@color:#5ac119;''3 St. Elly’s smile''@@.<<else>><<if $discovery lte 69>><<set $mushroom +=3>>You stumble across a deer feasting on a cluster of mushrooms. The deer flees before you can come close, but you find there are still some mushrooms left intact. You take @@color:#5ac119;''3 lady caps''@@.<<else>><<if $discovery lte 90>><<set $root +=3>> Animals have been digging around here, you notice. Amongst the piles of dirt and the mundane acorns, you find @@color:#5ac119;''3 weylarn roots''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>As you search, you come across a small, unassuming bush. Your closer inspection is rewarded when you realize it’s bearing a few rare, deep purple berries. You gain @@color:#5ac119;''1 Moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>><<if $weather lte 9>><<if $discovery lte 5>>The rain sprinkles down on you through the canopy. Your focus isn’t what it should be, or else you’re just having plain bad luck. You find nothing.<<else>><<if $discovery lte 21>><<set $herb +=3>>Leafy plants catch your eye today, with transparent droplets of water shimmering on their edges. You pick @@color:#5ac119;''3 mint balm''@@.<<else>><<if $discovery lte 71>><<set $mushroom +=3>>You stumble across a rainbow of wild mushrooms, misted with rain. You take @@color:#5ac119;''3 lady caps''@@.<<else>><<if $discovery lte 93>><<set $root +=3>>When no surface flora grabs your attention, you set about to digging in the wet soil. You collect @@color:#5ac119;''3 weylarn roots''@@.<<else>><<set $berry +=1>><<set $berrydiscovery="yes">>You’re just starting to get discouraged in your foraging efforts when you spot a few tiny, vibrant berries on a nearby busy. You collect @@color:#5ac119;'' 1 moonberries''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<else>><<if $discovery lte 5>>You brave the pouring rain and search the underbrush for any magical reagants. Sadly, all you get is mud on your robes.<<else>><<if $discovery lte 55>><<set $mushroom +=3>>You may not be fond of the weather, but the forest’s fungi are flourishing in it. You find @@color:#5ac119;''3 lady caps''@@.<<else>><<if $discovery lte 74>><<set $herb +=3>>In a tangle of mundane weeds, you find some familiar, curly leaves. You pick @@color:#5ac119;''3 mint balm''@@.<<else>><<set $root +=3>>The ground has turned to mud, but you don’t let that stop you from digging. You gather @@color:#5ac119;''3 weylarn roots''@@.<<endif>><<endif>><<endif>><<endif>><<endif>><<endif>><<endif>>\n\n<<set $time +=1>><<set $forageraw +=1>><<set $discovery to random(1,100)>>\n<<if $time lte 4>>[[Forage again.|Forage]]\n[[Stay in the forest.|The Forest]]\n<<endif>>\n[[Head back to your shack.|Your Shack]]
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<<set $day to 1>>\n<<set $time to 1>>\n<<set $weather to random(1,10)>>\n<<set $forage to 1>>\n<<set $forageraw to 0>>\n<<set $brew to 1>>\n<<set $brewraw to 0>>\n<<set $sell to 1>>\n<<set $sellraw to 0>>\n<<set $leafdiscovery to "no">>\n<<set $berrydiscovery to "no">>\n<<set $greatnessknown to "no">>\n<<set $antidoteknown to "no">>\n<<set $prophecyknown to "no">>\n<<set $majestyknown to "no">>\n<<set $townknown to "no">>\n<<set $bulbdiscovery to "no">>\n<<set $bulbfirst to "waiting">>\n<<set $cockatrice to 0>>\n<<set $cockatricetalk to "waiting">>
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<<set greatnessknown to "yes">><<set $greatness +=1>><<set $flower -=3>><<set $root -=3>><<set $time +=1>><<set $brewraw+=1>>\n[img[greatness 1]]\nYou have used @@color:#5ac119;3 weylarn roots@@ and @@color:#5ac119;3 St. Elly's smile@@ to brew a @@color:#1979c1;''Potion of Greatness''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
''Potion of Ogre's Strength:'' Uses @@color:#5ac119;2 weylarn root@@.\n''Potion of Cervine Speed:'' Uses @@color:#5ac119;2 St. Elly's smile@@.\n''Potion of Healing:'' Uses @@color:#5ac119;2 mint balm@@.\n''Potion of Magical Potency:'' Uses @@color:#5ac119;2 lady caps@@.<<if $brew gte 2>>\n''Potion of Greatness:'' Uses @@color:#5ac119;3 weylarn roots@@ and @@color:#5ac119;3 St. Elly's smile@@.<<endif>><<if $leafdiscovery is "yes">>\n''Antidote Potion:'' Uses @@color:#5ac119;5 mint balm@@ and @@color:#5ac119;1 vireleaf@@.<<endif>><<if $berrydiscovery is "yes">>\n''Potion of Prophecy:'' Uses @@color:#5ac119;1 mint balm@@, @@color:#5ac119;2 lady caps@@, and @@color:#5ac119;1 moonberries@@.<<endif>><<if $brew gte 3>>\n''Potion of Majesty:'' Uses @@color:#5ac119;4 weylarn roots@@,@@color:#5ac119;4 St. Elly's smile@@, and @@color:#5ac119;4 lady caps@@.<<endif>><<if $brew gte 3>><<if $eggknown is "yes">><<if $leafdiscovery is "yes">><<if $berrydiscovery is "yes">>\n''Potion of Invulnerability:'' Uses @@color:#5ac119;1 cockatrice egg@@,@@color:#5ac119;1 virewort@@, and @@color:#5ac119;1 moonberries@@.<<endif>><<endif>><<endif>><<endif>><<if $brew gte 2>>\n''Potion of Attraction:'' Uses @@color:#5ac119;1 St. Elly's smile@@,@@color:#5ac119;1 lady cap@@, and @@color:#5ac119;2 terrips@@.<<endif>><<if $eggknown is "yes">>\n''Potion of Restoration:'' Uses @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 mint balm@@.<<endif>><<if $eggknown is "yes">>\n''Potion of Wellness:'' Uses @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 weylarn roots@@.<<endif>>\n\n\n[[Back to your cauldron.|Your Cauldron]]
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You get some much-needed sleep.\n\n<<set $time=1>><<set $day+=1>><<set $eggday=2%$day>><<set $freshegg to "yes">>\n<<set $weather to random(1,10)>>\n\n[[Return to the main room.|Your Shack]]
<<set $restoreknown to "yes">><<set $restore +=1>><<set $egg -=1>><<set $herb -=2>><<set $time +=1>><<set $brewraw+=1>>[img[restore 1]]\nYou have used @@color:#5ac119;1 cockatrice egg@@ and @@color:#5ac119;2 mint balm@@ to brew an @@color:#1979c1;''Potion of Restoration''@@.\n\n<<if $time lte 4>>[[Return to your cauldron.|Your Cauldron]]<<endif>>\n[[Return to your shack.|Your Shack]]
The village is composed of a few dozen wooden buildings. Most are one-story homes, but there's also a sheriff's office and a general store.\n\n<<if $weather lte 9>>Villagers are out and about, tending their gardens and animals. They eye you warily, but no one bothers you.<<else>>Not many people are out today, and those who are have the hoods of their cloaks up. Rain patters against the wooden roofs.<<endif>>\n\n<<set $discovery to random(1,10)>>\n\n<<if $time lte 4>>[[Go to the general store.|General Store]]\n[[Visit the sheriff.|Sheriff]]<<endif>>\n\n[[Return to the forest|The Forest]]
Twine Trashlord
''Your Potions''\n<abbr title="Potion of Ogre's Strength"><<if $strength <= 0>>[img[strength 2]]<<else>>[img[strength 1]]<<endif>></abbr> <<print $strength>> <abbr title="Potion of Cervine Speed"><<if $speed <= 0>>[img[speed 2]]<<else>>[img[speed 1]]<<endif>></abbr> <<print $speed>> <abbr title="Potion of Healing"><<if $healing <= 0>>[img[healing 2]]<<else>>[img[healing 1]]<<endif>></abbr> <<print $healing>> <abbr title="Potion of Magical Potency"><<if $mana <= 0>>[img[mana 2]]<<else>>[img[mana 1]]<<endif>></abbr> <<print $mana>><<if $greatnessknown is "yes">> <abbr title="Potion of Greatness"><<if $greatness <= 0>> [img[greatness 2]]<<else>>[img[greatness 1]]</abbr><<endif>> <<print $greatness>> <<endif>><<if $antidoteknown is "yes">><abbr title="Antidote Potion"><<if $antidote <= 0>> [img[antidote 2]]<<else>>[img[antidote 1]]</abbr><<endif>> <<print $antidote>> <<endif>><<if $prophecyknown is "yes">><abbr title="Potion of Prophecy"><<if $prophecy lt 1>> [img[prophecy 2]]<<else>> [img[prophecy 1]]</abbr><<endif>> <<print $prophecy>> <<endif>><<if $majestyknown is "yes">><abbr title="Potion of Majesty"><<if $majesty <= 0>> [img[majesty 2]]<<else>>[img[majesty 1]]</abbr><<endif>> <<print $majesty>><<endif>>\n<<if $invulnerableknown is "yes">><abbr title="Potion of Invulnerability"><<if $invulnerable <= 0>> [img[invulnerable 2]]<<else>>[img[invulnerable 1]]</abbr><<endif>> <<print $invulnerable>><<endif>><<if $attractknown is "yes">><abbr title="Potion of Attraction"><<if $attract lt 1>>[img[attract 2]]<<else>>[img[attract 1]]</abbr><<endif>><<print $attract>><<endif>><<if $wellnessknown is "yes">><abbr title="Potion of Wellness"><<if $wellness lt 1>> [img[wellness 2]]<<else>>[img[wellness 1]]</abbr><<endif>> <<print $wellness>><<endif>><<if $restoreknown is "yes">><abbr title="Potion of Restoration"><<if $restore lt 1>> [img[restore 2]]<<else>>[img[restore 1]]</abbr><<endif>> <<print $restore>><<endif>>\n\n<<if $strength gte 1>>\nHow many @@color:#1979c1;Potions of Ogre’s Strength@@ would you like to sell?<<textinput $sellstrength "[[Sell|Sell General Store]]">><<endif>><<if $speed gte 1>>\nHow many @@color:#1979c1;Potions of Cervine Speed@@ would you like to sell?<<textinput $sellspeed "[[Sell|Sell General Store]]">><<endif>><<if $healing gte 1>>\nHow many @@color:#1979c1;Potions of Healing@@ would you like to sell?<<textinput $sellhealing "[[Sell|Sell General Store]]">><<endif>><<if $mana gte 1>>\nHow many @@color:#1979c1;Potions of Magical Potency@@ would you like to sell?<<textinput $sellmana "[[Sell|Sell General Store]]">><<endif>><<if $greatness gte 1>>\nHow many @@color:#1979c1;Potions of Greatness@@ would you like to sell?<<textinput $sellgreatness "[[Sell|Sell General Store]]">><<endif>><<if $antidote gte 1>>\nHow many @@color:#1979c1;Antidote Potions@@ would you like to sell?<<textinput $sellantidote "[[Sell|Sell General Store]]">><<endif>><<if $prophecy gte 1>>\nHow many @@color:#1979c1;Potions of Prophecy@@ would you like to sell?<<textinput $sellprophecy "[[Sell|Sell General Store]]">><<endif>><<if $majesty gte 1>>\nHow many @@color:#1979c1;Potions of Majesty@@ would you like to sell?<<textinput $sellmajesty "[[Sell|Sell General Store]]">><<endif>><<if $invulnerable gte 1>>\nHow many @@color:#1979c1;Potions of Invulnerability@@ would you like to sell?<<textinput $sellinvulnerable "[[Sell|Sell General Store]]">><<endif>><<if $attract gte 1>>\nHow many @@color:#1979c1;Potions of Attraction@@ would you like to sell?<<textinput $sellattract "[[Sell|Sell General Store]]">><<endif>><<if $wellness gte 1>>\nHow many @@color:#1979c1;Potions of Wellness@@ would you like to sell?<<textinput $sellwellness "[[Sell|Sell General Store]]">><<endif>><<if $restore gte 1>>\nHow many @@color:#1979c1;Potions of Restoration@@ would you like to sell?<<textinput $sellrestore "[[Sell|Sell General Store]]">><<endif>>\n\n\n[[Return to general store|General Store]]